Upon summoning the fiend a collar of spiked chain appears around its neck. You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. A fiend summoned by this spell disappears when it drops to 0 hit points or the spell ends. If there were a spell called conjure fiend for an evil cleric (which, I assume there is), that cleric would have 11 creatures to summon (16 if cast as a 9th-level spell). script: X0_S2_Fiend A searchable D&D 5e spell list, sorted by class and level. ![]() ![]() The target must succeed on a DC 21 Constitution saving throw or become Poisoned.
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